Mixbox for Shaders
GLSL Shader
#ifdef GL_ES
precision highp float;
#endif
// uncomment the following line if you work in linear space
// #define MIXBOX_COLORSPACE_LINEAR
uniform sampler2D mixbox_lut; // bind the "mixbox_lut.png" texture here
#include "mixbox.glsl" // paste the contents of mixbox.glsl here
void main(void)
{
vec3 rgb1 = vec3(0, 0.129, 0.522); // blue
vec3 rgb2 = vec3(0.988, 0.827, 0); // yellow
float t = 0.5; // mixing ratio
vec3 rgb = mixbox_lerp(rgb1, rgb2, t);
gl_FragColor = vec4(rgb, 1.0);
}
vec3 mix_three(vec3 rgb1, vec3 rgb2, vec3 rgb3)
{
mixbox_latent z1 = mixbox_rgb_to_latent(rgb1);
mixbox_latent z2 = mixbox_rgb_to_latent(rgb2);
mixbox_latent z3 = mixbox_rgb_to_latent(rgb3);
// mix together 30% of rgb1, 60% of rgb2, and 10% of rgb3
mixbox_latent z_mix = 0.3*z1 + 0.6*z2 + 0.1*z3;
vec3 rgb_mix = mixbox_latent_to_rgb(z_mix);
return rgb_mix;
}
HLSL Shader
// uncomment the following line if you work in linear space
// #define MIXBOX_COLORSPACE_LINEAR
Texture2D MixboxLUT; // bind the "mixbox_lut.png" texture here
SamplerState MixboxSampler; // FILTER_MIN_MAG_LINEAR_MIP_POINT
#define MIXBOX_LUT(UV) MixboxLUT.SampleLevel(MixboxSampler, UV, 0)
#include "mixbox.hlsl"
float4 PSMain() : SV_Target
{
float3 rgb1 = float3(0, 0.129, 0.522); // blue
float3 rgb2 = float3(0.988, 0.827, 0); // yellow
float t = 0.5; // mixing ratio
float3 rgb_mix = MixboxLerp(rgb1, rgb2, t);
return float4(rgb_mix, 1.0);
}
float3 MixThree(float3 rgb1, float3 rgb2, float3 rgb3)
{
MixboxLatent z1 = MixboxRGBToLatent(rgb1);
MixboxLatent z2 = MixboxRGBToLatent(rgb2);
MixboxLatent z3 = MixboxRGBToLatent(rgb3);
// mix together 30% of rgb1, 60% of rgb2, and 10% of rgb3
MixboxLatent zMix = 0.3*z1 + 0.6*z2 + 0.1*z3;
float3 rgbMix = MixboxLatentToRGB(zMix);
return rgbMix;
}
Pigment Colors
Pigment |
RGB |
Float RGB |
Linear RGB |
|
---|---|---|---|---|
Cadmium Yellow |
254, 236, 0 |
0.996, 0.925, 0.0 |
0.991, 0.839, 0.0 |
|
Hansa Yellow |
252, 211, 0 |
0.988, 0.827, 0.0 |
0.973, 0.651, 0.0 |
|
Cadmium Orange |
255, 105, 0 |
1.0, 0.412, 0.0 |
1.0, 0.141, 0.0 |
|
Cadmium Red |
255, 39, 2 |
1.0, 0.153, 0.008 |
1.0, 0.02, 0.001 |
|
Quinacridone Magenta |
128, 2, 46 |
0.502, 0.008, 0.18 |
0.216, 0.001, 0.027 |
|
Cobalt Violet |
78, 0, 66 |
0.306, 0.0, 0.259 |
0.076, 0.0, 0.054 |
|
Ultramarine Blue |
25, 0, 89 |
0.098, 0.0, 0.349 |
0.01, 0.0, 0.1 |
|
Cobalt Blue |
0, 33, 133 |
0.0, 0.129, 0.522 |
0.0, 0.015, 0.235 |
|
Phthalo Blue |
13, 27, 68 |
0.051, 0.106, 0.267 |
0.004, 0.011, 0.058 |
|
Phthalo Green |
0, 60, 50 |
0.0, 0.235, 0.196 |
0.0, 0.045, 0.032 |
|
Permanent Green |
7, 109, 22 |
0.027, 0.427, 0.086 |
0.002, 0.153, 0.008 |
|
Sap Green |
107, 148, 4 |
0.42, 0.58, 0.016 |
0.147, 0.296, 0.001 |
|
Burnt Sienna |
123, 72, 0 |
0.482, 0.282, 0.0 |
0.198, 0.065, 0.0 |